Reimagined Volume III: Young Thang
Concealed within a flat world of insects where humans are forbidden, a young girl, Young Thang, must embrace her full self to save The Community she loves from a storm of her own creation.
Kapwa
Kapwa is not only a visceral representation of our struggle to understand what is truly Filipino culture but also a demonstration of the inquiry itself.
The installation uses generative AI to imagine elements of culture and history that are missing. Kapwa shows us images that feel familiar, but are ultimately false: prosthetic versions of irretrievable lost artifacts.
Reimagined Volume II: Mahal
In the wake of their all-powerful father's demise, four sibling deities must confront their underlying grief in order to save the earth and each other from a peril caused by their own anger.
Deepening Engagement and Learning Impact through Virtual Reality Activations
Can virtual reality be used as a tool for education and influence emotions like empathy? Have you ever considered how human rights issues can be investigated and explored through immersive storytelling?
Reimagined Volume I: Nyssa
Inspired by the Brothers Grimm folktale, the story follows Nyssa, a fearless yet naive young witch who leaves her whimsical village in order to find her best friend, a toy broom named...Broom.
On the Morning You Wake (to the End of the World)
On the Morning You Wake uses innovative documentary storytelling and virtual production techniques to viscerally recreate the lived experiences of people who, for 38 minutes, had to react and make impossible decisions in the face of nuclear violence.
POV: Points of View
POV: Points Of View is a Sci-Fi virtual reality and Web XR experience based on the systemic threat of surveillance technology in law enforcement. The goal with POV is to influence positive oversight into the research and development of emerging technologies like facial recognition, data/privacy surveillance, and A.I.
Education Above All’s AR Wall
Education Above All (EAA) is a global foundation protecting the right of children and youth to quality education.
Guests position an iPad camera over the country or territory, and are taken to one of 70 classrooms or villages in that community positively affected by the work of EAA.
Inside My Head
A collaboration with the Cerebral Palsy Foundation and Temme Media, this project takes you into the mind of someone living with Cerebral Palsy in order to shine light upon issues such as staring, accessibility, and miscommunication.