Recording the Ride: The Rise of Street-Style Skate Videos
This Museum of the Moving Image exhibit explores the late 1980s and 1990s, and how skateboard teams harnessed inexpensive, widely accessible video equipment to record and share limit-pushing tricks performed on stairs, benches, and other skate-able elements of public architecture.
Nakenaghch’ sutdu’a
Nakenaghch’ sutdu’a “Our traditional legacy, stories of our history” is an exhibition curated by the Alaska Native Heritage Center. The exhibit features a virual reality experience that highlights the subsistence practices of the Dena’ina people of Dgheyey kaq’, or what is now known as Anchorage.
Thank you, mom
In "Thank you, mom" a narrative short film, the audience peers into the life story of a woman through a series of journal entries. Each entry captures a pivotal moment, as she grows up in the wake of her father's death and her mother's effort to rebuild their lives. As she navigates the emotional landscape of grief, abandonment, and admission, her words come to life and create scenes shaped by both sorrow and hope. From the innocence of childhood to the complexities of adulthood, the film poignantly explores themes of family trauma and self-healing.
Body of Mine
Body of Mine is a powerful, award-winning virtual reality (VR) experience that invites users to step into the body of another gender, and connect intimately to the stories of transgender individuals.
Reimagined Volume III: Young Thang
Concealed within a flat world of insects where humans are forbidden, a young girl, Young Thang, must embrace her full self to save The Community she loves from a storm of her own creation.
Kapwa
Kapwa is not only a visceral representation of our struggle to understand what is truly Filipino culture but also a demonstration of the inquiry itself.
The installation uses generative AI to imagine elements of culture and history that are missing. Kapwa shows us images that feel familiar, but are ultimately false: prosthetic versions of irretrievable lost artifacts.
Reimagined Volume II: Mahal
In the wake of their all-powerful father's demise, four sibling deities must confront their underlying grief in order to save the earth and each other from a peril caused by their own anger.
Deepening Engagement and Learning Impact through Virtual Reality Activations
Can virtual reality be used as a tool for education and influence emotions like empathy? Have you ever considered how human rights issues can be investigated and explored through immersive storytelling?
Reimagined Volume I: Nyssa
Inspired by the Brothers Grimm folktale, the story follows Nyssa, a fearless yet naive young witch who leaves her whimsical village in order to find her best friend, a toy broom named...Broom.
Reimagined: A VR Animation Series
Welcome to Reimagined! A Webby and Peabody nominated female led; written, directed, and produced VR animated anthology series in partnership with Meta.
As a Producer’s Guild of Innovation Award finalist, this series is hand drawn and animated in VR using Quill by Smoothstep. Reimagined introduces audiences to a new variety of storybook by showcasing lesser-known fables, mythology, and folklore in a gender-inclusive experience.
On the Morning You Wake (to the End of the World)
On the Morning You Wake uses innovative documentary storytelling and virtual production techniques to viscerally recreate the lived experiences of people who, for 38 minutes, had to react and make impossible decisions in the face of nuclear violence.
Lutaw
Step into Geramy’s world, a scrappy, budding inventor, who is trying to find a better way to commute to school.
Based in the Philippines, this story highlights the students that swim between the small islands in order to travel to the nearest elementary or high schools in their remote areas.
POV: Points of View
POV: Points Of View is a Sci-Fi virtual reality and Web XR experience based on the systemic threat of surveillance technology in law enforcement. The goal with POV is to influence positive oversight into the research and development of emerging technologies like facial recognition, data/privacy surveillance, and A.I.
Face to Face
A shotgun blast took away Michelle’s eyes, nose, and upper palate, leaving her permanently blind and unable to smell. This inspiring woman wears a bandana around her home and a specially made facial prosthesis when she goes out and about.
Michelle is raising two daughters as a single mother. We wanted the audience to become a guest in Michelle’s home as an intimate and human way to learn about her story.
Education Above All’s AR Wall
Education Above All (EAA) is a global foundation protecting the right of children and youth to quality education.
Guests position an iPad camera over the country or territory, and are taken to one of 70 classrooms or villages in that community positively affected by the work of EAA.
Capturing Everest
Capturing Everest premiered in May 2017 on the LIFE VR app, on an SI.com "Capturing Everest" microsite, and on the first augmented reality cover and article of Sports Illustrated’s print magazine. This was no ordinary Everest expedition.
The four episodes follow the harrowing journey of climbers Jeff Glasbrenner, who became the first American amputee to summit Everest on this expedition; breast cancer survivor Lisa Thompson; and Brent Bishop, son of legendary climber Barry Bishop.
Inside My Head
A collaboration with the Cerebral Palsy Foundation and Temme Media, this project takes you into the mind of someone living with Cerebral Palsy in order to shine light upon issues such as staring, accessibility, and miscommunication.